Green Augment Slot Ddo
Here is a look at the named loot available in the new quests introduced with Update 28: Devil's Gambit! Available in both Heroic and Epic difficulties. Click on any image to open it in a new tab in its full size.
Barbette's Bracers
Heroic: Insightful Strength +2, Attack Bonus +4, Heroism, Empty Blue Augment Slot, Empty Green Augment Slot, Captain's Set, The Devil's Handiwork
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- Monster Hunter World: Iceborne Armor Set builder. USJ and Event gear, Damage calculation, Set Searcher, Sets sharing.
- Epic: Insightful Strength +4, Attack Bonus +10, Greater Heroism, Empty Blue Augment Slot, Empty Green Augment Slot, Epic Captain's Set, Epic The Devil's Handiwork Demonic Slab Heroic: +5 Enhancement Bonus, Cold Resistance +30, Vitality +20, Armor-Piercing - 15%, Impact I, Empty Purple Augment Slot.
Epic: Insightful Strength +4, Attack Bonus +10, Greater Heroism, Empty Blue Augment Slot, Empty Green Augment Slot, Epic Captain's Set, Epic The Devil's Handiwork
Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store. Empty Green Augment Slot: This item has a Green Augment Slot. It can be combined with a Blue or Yellow Augment.
Demonic Slab
Heroic: +5 Enhancement Bonus, Cold Resistance +30, Vitality +20, Armor-Piercing - 15%, Impact I, Empty Purple Augment Slot
Epic: +12 Enhancement Bonus, Cold Resistance +50, Vitality +40, Armor-Piercing - 20%, Impact V, Empty Purple Augment Slot
Dice
Heroic: +5 Enhancement Bonus, Maiming, Armor-Piercing - 15%, Insightful Sneak Attack Bonus +2, Improved Vorpal, Empty Purple Augment Slot, Slice 'n Dice Set, The Devil's Handiwork
Epic: +12 Enhancement Bonus, Greater Maiming, Armor-Piercing - 20%, Insightful Sneak Attack Bonus +6, Sovereign Vorpal, Empty Purple Augment Slot, Epic Slice 'n Dice Set, Epic The Devil's Handiwork
Docent of Insight
Heroic: +5 Enhancement Bonus, Insightful Intelligence +2, Quality Armor Bonus +2, Insightful Wizardry II, Insightful Potency +5, Empty Green Augment Slot
Epic: +12 Enhancement Bonus, Insightful Intelligence +4, Quality Armor Bonus +4, Insightful Wizardry V, Insightful Potency +10, Empty Green Augment Slot
Dynamistic Quiver
Heroic: Doubleshot 5%, Ranged Power +2
Epic: Doubleshot 8%, Ranged Power +4
Eagle's Eye
Heroic: Spot +13, Search +13, Seeker +6, Empty Colorless Augment Slot, Empty Green Augment Slot, Griffon Set, The Devil's Handiwork
Epic: Spot +20, Search +20, Seeker +14, Empty Colorless Augment Slot, Empty Green Augment Slot, Epic Griffon Set, Epic The Devil's Handiwork
Increased Potential
Heroic: +5 Orb Bonus, Wizardry V, Insightful Spell Penetration I, Quality Spell Focus I, Empty Orange Augment Slot
Epic: +12 Orb Bonus, Wizardry XI, Insightful Spell Penetration II, Quality Spell Focus II, Empty Orange Augment Slot
Ivy Helix
Heroic: Enchantment Save +3, Illusion Save +3, Insightful Spell Save +3, Empty Green Augment Slot, Double Helix Set, The Devil's Handiwork
Epic: Enhancement Save +6, Illusion Save +6, Insightful Spell Save +6, Empty Green Augment Slot, Epic Double Helix Set, Epic The Devil's Handiwork
Laurel Helix
Heroic: Sheltering +6, Fortification 100%, Protection +6, Empty Green Augment Slot, Double Helix Set, The Devil's Handiwork
Epic: Sheltering +24, Fortification 120%, Protection +10, Empty Green Augment Slot, Epic Double Helix Set, Epic The Devil's Handiwork
Lion's Mane
Heroic: Insightful False Life, Insightful Constitution +2, Insightful Natural Armor Bonus +2, Insightful Fortitude Save +1, Empty Green Augment Slot, Griffon Set, The Devil's Handiwork
Epic: Improved Insightful False Life, Insightful Constitution +4, Insightful Natural Armor Bonus +5, Insightful Fortitude Save +3, Empty Green Augment Slot, Epic Griffon Set, Epic The Devil's Handiwork
Locked and Loaded
Heroic: Spellcasting Implement, +5 Enhancement Bonus, Fire Lore V, Kinetic Lore V, Sonic Lore V, Insightful Potency +5, Empty Orange Augment Slot
Epic: Spellcasting Implement, +12 Enhancement Bonus, Fire Lore VIII, Kinetic Lore VIII, Sonic Lore VIII, Insightful Potency +10, Empty Orange Augment Slot
Return to Sender
Heroic: Returning, +5 Enhancement Bonus, Solar II, Phlebotomizing, Paralyzing, Empty Orange Augment Slot
Epic: Returning, +12 Enhancement Bonus, Solar VI, Greater Bleeding, Improved Paralyzing, Empty Orange Augment Slot
Robe of Insight
Heroic: +5 Enhancement Bonus, Insightful Charisma +2, Insightful Potency +5, Insightful Wizardry II, Quality Armor Bonus +2, Empty Green Augment Slot
Epic: +12 Enhancement Bonus, Insightful Charisma +4, Insightful Potency +10, Insightful Wizardry V, Quality Armor Bonus +4, Empty Green Augment Slot
Ship Kickers
Heroic: Insightful Dexterity +2, Riposte V, Balance +15, Empty Yellow Augment Slot, Empty Green Augment Slot, Captain's Set, The Devil's Handiwork
Epic: Insightful Dexterity +4, Riposte X, Balance +20, Empty Yellow Augment Slot, Empty Green Augment Slot, Epic Captain's Set, Epic The Devil's Handiwork
Slice
Heroic: Phlebotomizing, Heartseeker IV, Exceptional Seeker +3, Destruction, Empty Purple Augment Slot, +5 Enhancement Bonus, Slice 'n Dice Set, The Devil's Handiwork
Epic: Greater Bleeding, Heartseeker VI, Insightful Seeker +6, Improved Destruction, Empty Purple Augment Slot, +12 Enhancement Bonus, Epic Slice 'n Dice Set, Epic The Devil's Handiwork
The Fatal Flaw
Heroic: Keen II, Armor-Piercing - 15%, Shrieking II, Improved Vorpal, +5 Enhancement Bonus, Empty Orange Augment Slot
Epic: Keen III, Armor-Piercing - 20%, Shrieking V, Sovereign Vorpal, +12 Enhancement Bonus, Empty Orange Augment Slot
Hey everyone, I am sure you all know by now that there is a new way to add augment slots to gear in 1.3. I am going to walk you through the process currently on PTS right now so you will be well prepared once 1.3 lands on the live servers.
What is happening to my current augmented gear?
Your current augment slots on existing gear will remain once patch 1.3 arrives. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a Level 49 and therefore MK-6. This is a good opportunity to insert whatever gear with augment slots you have with L49 augments (green ones will do) so that they all get converted to MK-6 tier.
Can I still crit craft gear and get augment slots after 1.3?
Yes, you still can. Be warned that the augment slot you get post-1.3 with the crit crafting will have a tier corresponding to the item level. So post 1.3, it is not really worth your time to crit craft low level gear for augment slots.
Getting/Making the Augmentation kits(Armormech, Synthweaver, Armstech)
Only players with these crew skills can craft the augment kits. The schematics for these can be purchased at your respective trainers:
Once you have purchased the schematics, you can now craft it (armstech screenshot provided by Droxel of Harbinger)
Note: As of the latest update on the PTS (June 13), you also need 2x slicing components for MK-5 and MK-6 augment kits
You can see that in addition to your normal crafting mats, you will need augment slot components of the appropriate tier.
Keep in minding that these augment kits are tradeable.
Getting the Augmentation Slot Components
In theory, you should be able to RE any crafted item (i.e. crafted items that typically give you an augment slot when crit, not those that give you extra when crit) you crafted to get an augment slot component regardless of the quality. However, there seem to be some issues on the PTS with some crafted items not giving out components when RE’ed (i.e. War Hero Orange crafted shells were not giving out components when RE’ed). There is a thread on it.
The level of the item you RE determines the tier of the augment slot component you get.
Applying the augment slot onto your gear
Once you have the augment kit (either crafted yourself or purchased from the crafters), you can head to the item modification station.
There are two stations located on the Crew Skills section of the fleet, directly opposite the crew skill trainers.
Put in the item you want to add an augment slot to and click on Sdd Augment Slot
In addition to requiring the augment kit, you will also need to pay a small credit cost.
Credits | |
MK-1 | 1000 |
MK-2 | 2500 |
MK-3 | 4000 |
MK-4 | 6000 |
MK-5 | 15,000 |
MK-6 | 30,000 |
30k credits for MK-6, halved from what the devs said pre-1.3, not bad!
Green Augment Slot Ddos
Getting the augments themselves
Ddo Green Augment Slot
You get your augments the same way pre-1.3, except augments are now tiered like the augment slots. You can only augments into augment slots that are of the equal or higher tier. (i..e you can put a MK-5 augment into a MK-6 augment slot but you cannot put a MK-6 augment into a MK-5 augment slot).